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	<id>https://wiki.2006scape.org/index.php?action=history&amp;feed=atom&amp;title=Category%3ANon-player_characters</id>
	<title>Category:Non-player characters - Revision history</title>
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	<updated>2026-04-22T12:06:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.2006scape.org/index.php?title=Category:Non-player_characters&amp;diff=32&amp;oldid=prev</id>
		<title>Dark98 at 02:09, 2 February 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.2006scape.org/index.php?title=Category:Non-player_characters&amp;diff=32&amp;oldid=prev"/>
		<updated>2023-02-02T02:09:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:09, 2 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;a. If an NPC/monster is Hostile, it will attack you on sight. Some NPCs have a greater sight range, and therefore can begin their attack phase from a farther distance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;a. If an NPC/monster is Hostile, it will attack you on sight. Some NPCs have a greater sight range, and therefore can begin their attack phase from a farther distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;b. If an NPC/monster is Passive, it will not attack you on sight. Passive NPCs will attack when provoked (as in attacking them).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;b. If an NPC/monster is Passive, it will not attack you on sight. Passive NPCs will attack when provoked (as in attacking them).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Dark98</name></author>
	</entry>
	<entry>
		<id>https://wiki.2006scape.org/index.php?title=Category:Non-player_characters&amp;diff=31&amp;oldid=prev</id>
		<title>Dark98: Created page with &quot;An NPC is a Non-Player Character. Simply, these are A.I. (or computer) controlled characters. They can be generic civilians, shop keepers (sell/buy items), or monsters that you can slay.  NPCs are set to do a number of actions, namely the following:  1. Buying and selling items.  2. Giving us items (e.g quest items).  4. Attacking players. Attackers can be categorized as Hostile or Passive.  a. If an NPC/monster is Hostile, it will attack you on sight. Some NPCs have a g...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.2006scape.org/index.php?title=Category:Non-player_characters&amp;diff=31&amp;oldid=prev"/>
		<updated>2023-02-02T02:08:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;An NPC is a Non-Player Character. Simply, these are A.I. (or computer) controlled characters. They can be generic civilians, shop keepers (sell/buy items), or monsters that you can slay.  NPCs are set to do a number of actions, namely the following:  1. Buying and selling items.  2. Giving us items (e.g quest items).  4. Attacking players. Attackers can be categorized as Hostile or Passive.  a. If an NPC/monster is Hostile, it will attack you on sight. Some NPCs have a g...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;An NPC is a Non-Player Character. Simply, these are A.I. (or computer) controlled characters. They can be generic civilians, shop keepers (sell/buy items), or monsters that you can slay.&lt;br /&gt;
&lt;br /&gt;
NPCs are set to do a number of actions, namely the following:&lt;br /&gt;
&lt;br /&gt;
1. Buying and selling items.&lt;br /&gt;
&lt;br /&gt;
2. Giving us items (e.g quest items).&lt;br /&gt;
&lt;br /&gt;
4. Attacking players. Attackers can be categorized as Hostile or Passive.&lt;br /&gt;
&lt;br /&gt;
a. If an NPC/monster is Hostile, it will attack you on sight. Some NPCs have a greater sight range, and therefore can begin their attack phase from a farther distance.&lt;br /&gt;
b. If an NPC/monster is Passive, it will not attack you on sight. Passive NPCs will attack when provoked (as in attacking them).&lt;br /&gt;
&lt;br /&gt;
5. Being a quest objective. Some NPCs must be spoken to or killed in certain quests.&lt;br /&gt;
&lt;br /&gt;
6. Being pickpocketed. These NPCs can have money or items stolen from their unlimted supply of said things. All pickpocketable NPCs are passive, which makes obvious sense. There is a chance that the NPC will discover your thieverey and stun you for some damage. You will be unable to do any actions for a couple of seconds.&lt;/div&gt;</summary>
		<author><name>Dark98</name></author>
	</entry>
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