2006Scape Wiki:Map: Difference between revisions

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* Design documents: https://docs.google.com/document/d/1xv7iVBkG6eWDrXFhIYi77AVodJc0D-4Aqn0ncZXKJfw
* Design documents: https://docs.google.com/document/d/1xv7iVBkG6eWDrXFhIYi77AVodJc0D-4Aqn0ncZXKJfw
* Muckups (UI): https://sketch.cloud/s/Eq5O2
* [[RuneScape:Discord|Discord]]: #cartographers
* [[RuneScape:Discord|Discord]]: #cartographers


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| Quest steps ||  Manual (user defined) || GeoJSON || Not implemented
| Quest steps ||  Manual (user defined) || GeoJSON || Not implemented
|-
|-
| Teleport locations ||  Manual (user defined), Game Cache?, RuneLite? || GeoJSON || Not implemented, possible source: [https://github.com/runelite/runelite/blob/master/runelite-client/src/main/java/net/runelite/client/plugins/worldmap/TeleportLocationData.java RuneLite], [https://docs.google.com/spreadsheets/d/1vPoRTxYBQeluEjmO_M4NzOOJYaGjSc88Ikuw4m55f2w/edit#gid=0 Manual]
| Teleport locations ||  Manual (user defined), Game Cache?, RuneLite? || GeoJSON || Not implemented, possible source: [https://github.com/runelite/runelite/blob/master/runelite-client/src/main/java/net/runelite/client/plugins/worldmap/TeleportLocationData.java RuneLite], [https://docs.google.com/spreadsheets/d/1vPoRTxYBQeluEjmO_M4NzOOJYaGjSc88Ikuw4m55f2w/edit#gid=0 Manual], [https://docs.google.com/spreadsheets/d/16h4qJwfHFd7aBtrE4hEqRl1w23WOlQgsnijx5-_lBgs/edit Manual 2]
|-
|-
| Map links (doors, portals, ...) || Game Cache, Manual (user defined) || ? || ?
| Map links (doors, portals, ...) || Game Cache, Manual (user defined) || ? || ?

Revision as of 01:54, 12 March 2019

This page contains documentation for the cartographer project. This project is still in development and is prone to changes. This project uses the codename Doogle or Doogle Maps sometimes.


Map Creation

Old School RuneScape

The map for OSRS are created using modified version of the RuneLite MapImageDumper script. It uses the game cache as the source for the maps. This provides easily updatable maps. The code for this can be found at: (currently not available)

This script creates map regions at different resolution levels:

These map regions include ground color, roads, buildings, doors, walls, trees and other objects. Icons are not included in these renders.

There map regions are then processed into maptiles that can be used for viewing the map. These tiles are all 256x256px but created using different map regions. This process uses ImageMagick (montage and convert) to combine and split image to create the desired result. This process is automated using a Bash shell script:

These tiles are directly used by Leaflet to display the map.

RuneScape 3

Similar process as OSRS.

Data Collection

The map uses varies sources of data to populate the map. A list can be found here.

Old School RuneScape

Data Name Data Source Processing tool Notes
Map tiles Game Cache RuneLite See: above
Map icons Game Cache, Manual (user defined) RuneLite
Map bounds (MapID) Game Cache, Manual (user defined) RuneLite
Map labels Game Cache, Manual (user defined) RuneLite
NPC locations RuneLite, Manual (user defined) ? Not implemented
Path data Game Cache RuneLite?
Map Area's Manual (user defined) GeoJSON Not implemented
Item spawn locations Game Cache?, Manual (user defined)? GeoJSON Not implemented
Quest steps Manual (user defined) GeoJSON Not implemented
Teleport locations Manual (user defined), Game Cache?, RuneLite? GeoJSON Not implemented, possible source: RuneLite, Manual, Manual 2
Map links (doors, portals, ...) Game Cache, Manual (user defined) ? ?

Map Implementation

The map implementation for OSRS and RS3 use the same codebase. This codebase can be found here: (currently not available)

The map implementation uses Leaflet for the map implementation and Gulp for project compelation.

Map tiles

The map tiles are available under the path: maps/{mapID}/{z}/{p}_{x}_{-y}.png

Definition lists
mapID
the map bounds (0=RuneScape Surface, 1=Acient Cavern), mapID's smaller then 10000 are exported from game cache, mapID's larger then 10000 are user defined
z
zoom level, supported zoom level from -3 (zoomed out) to 3 (zoomed in), map can zoom to level 5 but this just scales the zoom level 3 images.
p
planes, the floor levels, these go from 0 to 3, dungeons and basements are displaced on the map and support same planes (see mapID)
x
x-coordinate of bottom left corner of map this changes depending on the zoom level. Zoom level 2 correspond with game coordinates*
y/-y
y-coordinate of bottom left corner of map this changes depending on the zoom level. Zoom level 2 correspond with game coordinates*

Loading data

To better support different datasets, iconsets and layers most of the data is loaded from JSON files the main file that is loaded is 'dataloader.json'. This file contains the different mapID's, icon sets and layers.

Loading data follows the following structure: (this might change a little bit)

  1. load dataloader.json
    • create dataproviders
      • dataprovider -> IconProvider (async)
        • create iconclasses
        • create iconlist
          • icon -> filename (files not downloaded until used)
    • wait for dataproviders to be downloaded and created
      • baseMaps -> BaseLayerBuilder
      • overlayMaps -> IconLayerBuilder
        • dataSource -> download and parse geojson (async)
      • add baseMaps and overlayMaps added to map controllers
  2. baseMaps displayed
  3. overlayMaps displayed when ready

The file below gives more info about this format, as json does not support comments we added '//' before a line comment. (Note: This is not a valid json file)

{
  "datasources":[ // a list of all data sources, currently only for iconsets
    {
      "id": 0, // Id used for data provider
      "type": "icons", // Type of datasource, currently only supports 'icons'
      "name": "Map markers", // Human readable name for iconset
      "dataproviders": { // Files used to create data provider
        "iconclasses": "data/MarkersClasses.json", // relative or absolute path to icon classes
        "iconlist": "data/Markers.json", // relative or absolute path to list of all icons in dataset. This list can be reused by multiple providers 
        "defaultIconClass": "Marker" // default icon class used for 'iconlist', need to be defined in 'iconclasses'-file
      }
    },{ // next data provider
      "id": 1,
      "type": "icons",
      "name": "Main RS map icons",
      "dataproviders": {
        "iconclasses": "data/MainIconClasses.json",
        "iconlist": "data/MainIcons.json",
        "defaultIconClass": "MapIcon"
      }
    },{
     ...
    }
  ],
  "baseMaps":[ // A list of all baseMaps (background of map), only one can be displayed at any moment
    // mapID=0 is displayed on opening of map
    // Ordered in select box using mapID (might be changes to order in this file later (TODO) )
    // mapID order has not have to be incremental, id's can be skipped
    { 
      "mapId": 0, // mapID used when creating path for files, see above (section:Map tiles)
      "name": "RuneScape Surface", // name as displayed in select box
      "center": [3225, 3219], // the center of the map, view moves here when basemap is switched
      "bounds": [ [0, 0], [12800, 12800] ] // bounds of map, tiles outside of this bounds are not loaded and limits panning movement.
    },{ // More items in the list
      "mapId": 1,
      "name": "Ancient Cavern",
      "center": [1760, 5344],
      "bounds": [ [0, 0], [12800, 12800] ]
    },{
      ...
    }
  ],
  "overlayMaps":[
    {
      "id": 1, // unique id used internally to track overlay
      "name": "Main map icons", // name used in display in UI (TODO)
      "parentLayer": "icons", // grouping of layer under other layer (not implemented, might change)
      "displayOnLoad": true, // if true, it is displayed on opening of map
      "dataSource": "data/MainMapIconLoc.json" // relative or absolute path to a GeoJSON formatted file (see below)
    }
  ]
}

Example of datasources.dataproviders.iconclasses file. Note: because of image been down on canvas things might not work correct, please report them if you find some. 'MainIconClasses.json':

{
  "MapIcon": { // Class name
    "options": { // options as defined by: https://leafletjs.com/reference-1.4.0.html#icon
      // Properties 'iconUrl' and 'iconSize' will be overwritten by datasources.dataproviders.iconlist file
      "iconAnchor": [0,0], // optional, The coordinates of the "tip" of the icon (relative to its top left corner).
      "popupAnchor": [0,0], // optional, The coordinates of the point from which popups will "open", relative to the icon anchor.
      "tooltipAnchor": [0,0], // optional, The coordinates of the point from which tooltips will "open", relative to the icon anchor.
      "shadowUrl": "images/orb.png", // optional, The URL to the icon shadow image. If not specified, no shadow image will be created.
      "shadowSize": [25,25], // optional, Size of the shadow image in pixels.
      "shadowAnchor": [-3.5,28.5], // optional, The coordinates of the "tip" of the shadow (relative to its top left corner) (the same as iconAnchor if not specified).
      "className": '', // optional, A custom class name (CSS) to assign to both icon and shadow images. Empty by default.
      "shadowUrl": null // optional, relative path used as shadow object
    }
    // More properties might be added later for adding styles to markers
  },
  "MapIconOrb":{ // other Classes, classes can be unused
    "options": {
      "shadowUrl": "images/orb.png",
      "shadowSize": [25,25]
    }
  }
}

Example of datasources.dataproviders.iconlist file. 'MainIcons.json':

{
  "folder": "icons/", // folder prefix for all image names in this file
  "icons": { // list of all icons
    "general_store":{ // unique name in this data provider used in GeoJSON file to reference this icon
      "filename": "1448-0.png", // filename on in folder where to find the image file
      "name": "General store", // Human readable name for icon, might be displayed later
      "width": 15, // width in pixels of icon on map, if different from actual file, image will be scaled
      "height": 15, // height in pixels of icon on map, if different from actual file, image will be scaled
      "iconClass": "MapIconOrb" // optional, if different iconclass wanted to be used then defaultIconClass
      "wiki-link": "General store", // Not used at the moment, might change
      "category": "others", // Not used at the moment, might change
    }, // other icons
    "sword_shop":{
      "filename": "1449-0.png",
      "name": "Sword shop",
      "width": 15,
      "height": 15,
      "wiki-link": "Sword shop",
      "category": "others"
    },
    "magic_shop":{
      "filename": "1450-0.png",
      "name": "Magic shop",
      "width": 15,
      "height": 15,
      "wiki-link": "Magic shop",
      "category": "others"
    },
    ...
  }
}

Example of overlayMaps.dataSource file: 'MainMapIconLoc.json' Note: these files use the GeoJSON file format with added 'properties' fields. To create these file tools like http://geojson.io could be created to make this easier.

{
  "type": "FeatureCollection", // Start all files with a 'FeatureCollection'
  "features": [ // list of all features on map
    { // draw a marker
      "type": "Feature",
      "properties": {
        "providerID": 1, // Id of icon provider see: datasources.id
        "icon": "general_store", // name as defined in datasources.dataproviders.iconlist
        "mapID": 0, // mapID of when to display icon can be number (0) of array of numbers ([0,1]) to display on multiple maps
        "zoom": [0, 5] // optional, only display this feature between zoom levels, [minZoom, maxZoom]
      },
      "geometry": {
        "type": "Point", // a point is a marker
        "coordinates": [
          3203, // x coordinate
          3208, // y coordinate
          0 // plane
        ]
      }
    },
    { // other points
      "type": "Feature",
      "properties": {
        "providerID": 1,
        "icon": "helmet_shop",
        "mapID": [0,1]
      },
      "geometry": {
        "type": "Point",
        "coordinates": [
          3223,
          3262,
          0
        ]
      }
    },
    { // a line on map
      "type": "Feature",
      "properties": {
        "navigation": false // optional, if true, use path-finding tool to draw path, if false, use normal (straight) line
      },
      "geometry": {
        "type": "LineString", // a line in geojson
        "coordinates": [
          [3208,3213,0], // coordinates of all the points in line
          [3211,3246,0],
          [3174,3317,0],
          [3166,3306,0],
          [3177,3306,0],
          [3208,3213,0] // this happens to be a closed path, but doesn't have to be
        ]
      }
    }
    // for more features look in GeoJSON standard, other features include: Polygon, MultiPoint, MultiLineString and MultiPolygon
  ]
}