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(Created page with "An NPC is a Non-Player Character. Simply, these are A.I. (or computer) controlled characters. They can be generic civilians, shop keepers (sell/buy items), or monsters that you can slay. NPCs are set to do a number of actions, namely the following: 1. Buying and selling items. 2. Giving us items (e.g quest items). 4. Attacking players. Attackers can be categorized as Hostile or Passive. a. If an NPC/monster is Hostile, it will attack you on sight. Some NPCs have a g...") |
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a. If an NPC/monster is Hostile, it will attack you on sight. Some NPCs have a greater sight range, and therefore can begin their attack phase from a farther distance. | a. If an NPC/monster is Hostile, it will attack you on sight. Some NPCs have a greater sight range, and therefore can begin their attack phase from a farther distance. | ||
b. If an NPC/monster is Passive, it will not attack you on sight. Passive NPCs will attack when provoked (as in attacking them). | b. If an NPC/monster is Passive, it will not attack you on sight. Passive NPCs will attack when provoked (as in attacking them). | ||