2006Scape Wiki:Map: Difference between revisions

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These tiles are directly used by Leaflet to display the map.
These tiles are directly used by Leaflet to display the map.
==== Layering Creation ====
[[File:OSRS_Layers_of_Map_creation_example.png|thumb|400px|Combining of tiles to create zoom layer 2 and 3 tiles and names]]
Combining and splitting images for use in Leaflet we have different zoom levels: 3,2,1,0,-1,-2,-3
The map scales exponential (2^x) for each zoom level. This is the same as most [https://wiki.openstreetmap.org/wiki/Slippy_Map slippy map] systems / GIS systems.
It comes down to, if you zoom in each tile splits into 4 pieces, if you zoom out each tile is a combination of 4 pieces.
So zoom level 4 (400%) is created by splitting the image into (2^2)*(2^2)=16 images of 256x256 like this (but this is not used on our OSRS maps):
<pre>
0  1  2  3
4  5  6  7
8  9 10 11
12 13 14 15
</pre>
At zoom level 3 (200%) is created by splitting the image into (2^1)*(2^1)=4 images of 256x256 like this:
<pre>
0 1
2 3
</pre>
Zoom level 2 (100%) just the same image (2^0)*(2^0)=1 image. (that is why in the script zoom level 2 just copies all the images (that are in the range we are working on). This is the same size as a region in OSRS.<br/>
Zoom level 1 (50%) is created by combining 4 images (128x128) to create a 256x256 image.<br/>
Zoom level 0 (25%) is created by combining 16 images (64x64) to create a 256x256 image.<br/>
...etc...


=== RuneScape 3 ===
=== RuneScape 3 ===
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